To make a character, you’ll need a copy of the
Star Wars™ RPG Revised Core Rulebook and these guidelines.
Ability Scores
Assign your ability scores using the Planned Generation method
on page 18 of the Star Wars™ RPG Revised Core Rulebook.
Apply species modifiers to ability points after the base scores are determined.
Species and Class
The following Star Wars™ RPG Revised Core Rulebook
species are allowed for your character: Human, Cerean, Gungan, Ithorian, Rodian,
Sullustan, Trandoshan, Twi’lek, and Wookiee. Other species are reserved for Gamemaster
characters or have not been discovered by the galaxy at large during the time of the
campaign.
Any Star Wars™ RPG Revised Core Rulebook class is
allowed for your character.
Equipment
Starting characters receive maximum credits for their class.
Characters can purchase equipment listed in the Equipment chapter of the
Star Wars™ RPG Revised Core Rulebook, with the following exceptions:
- Double-bladed lightsabers and stormtrooper armor are not allowed!
- Security toolkits, vibro-axes, heavy blaster pistols, any weapon in the
heavy weapons group, and thermal detonators are legally restricted. Their
possession is allowed, but characters cannot buy them through normal channels.
Permits may be obtained in play. Legal penalties will be applied during
adventures to characters found possessing these items without proper permits
- Lightsabers are acquired in play or by class choice (i.e., they cannot be
purchased).
- Acquisition of starships, vehicles, and droids is controlled by the Gamemaster.
They come with a debt equal to their cost, which must be paid. Regular
payments can be made (so a character can get a ship before being able to afford it),
or the whole can be paid in a lump sum. If regular payments are not made, then "thugs"
come to collect the credits owed each time the character is played in an adventure.
If payments are not made for a long enough period, the ship, vehicle, or droid is
confiscated.
Heroes of the Soldier class can purchase classification four droids,
those armed and used for military applications. Characters of other classes can only
purchase noncombat droids (classifications one, two, three, and five). Droids that are
not classification four cannot be equipped with armaments.
Heroes of the Scout class acquire their ships through more legitimate
means, and therefore do not suffer the risk of visits from thugs. Scouts also get their
ships at a discount.
Background
Characters in the campaign are heroes, not villains.
The adventures are centered around heroic experiences. Do NOT play villainous
characters!
Your character may be of any height or weight allowed for your
species. Your character begins at any age between Young Adult and Old, as defined
in Chapter 6 of the Star Wars™ RPG Revised Core Rulebook.
You and the Gamemaster should determine your character’s history
up to this point. Character concepts that do not fit the campaign will be avoided!
Jedi Training
All Jedi player characters must begin as Padawan learners.
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Based on Star Wars I: The Phantom Menace, the campaign
starts after Queen Amidala escapes from Naboo, headed for Coruscant. The players are
citizens of or visitors to Naboo. If they are visitors, they have been stranded on planet
by the blockade of the Trade Federation, as no ships have been able to leave Naboo
for well over three months. The long running stand off is wearing thin on both sides
of the dispute.
When the droid armies descended on the planet, no one was ready
for the sheer magnitude of force being brought to bear on the hapless planet. Being
caught almost immediately by surprise, the Naboo Defense Forces were overwhelmed
almost immediately. Citizens and visitors alike were herded into detainment camps,
however those who were quick to react managed to fight their way out of the traps
and quickly hid themselves away while formulating plans for further resistance.
The characters were one such group. They had managed to hide away
within the sewers of the great and ancient city of Theed. They managed to gather
enough weapons and food to survive while in hiding. Once the general population of
Theed had been removed to detainment camps, the resistance found it easier to move
about without calling too much attention to themselves.
Food was less scarce since many homes and apartments were still
well stocked. The group has moved their base of operations from the sewers into the
walled compound of Governor Garzon. The villa, located near the center of the city
of Theed, has many tall spires offering a stunning view of most of the central city
as well as the movements of the Trade Federation's battle droids.
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